Characters are the bread and butter of Genshin Impact, and with an ever-expanding roster and constant influx of new weapons and artifacts, their power levels can easily fluctuate. But the game doesn’t give you enough resources to get them all to high levels.
This means you need to commit to gearing and leveling only a few characters. This tier list will let you know which characters serve as more worthwhile investments so that you can satisfy all your optimization and/or min-maxing needs without any regrets.
A few disclaimers before we start:
- This tier list will take into account not just how powerful characters can be, but also how easy to use they are. It will also assume every character is at constellation 0. We will mention several impactful constellations and how they affect characters, but they won’t play any role in the overall ranking.
- Team composition is more important than the strength of any individual character. A team of synergistic 4* characters can easily outperform a team of randomly thrown together 5* characters. So just because a character ranks low on this list, doesn’t mean it can’t be great under the right circumstances.
- As a follow-up to the last point, even E-Tier characters can be used to great effect if you build your team around them. It’s just that, for most players, they aren’t worth building a whole team around. But if you want to challenge yourself or you really like their design/personality, go for it.
- To get the most out of any character, it’s not enough to just level them up. Which artifacts and weapons you equip to your character will play a huge role in how effective they are. Check out these guides to learn what the best artifacts are for each character in the game and read our comprehensive weapon tier list.
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These characters are the cream of the crop.
Zhongli is the most universally useful character in the game, a fact that hs not been shaken despite the many nerfs to shields in general. Every team composition is made better by having Zhongli in it.
The God of Geo is most often used as a support, due to his immensely powerful shield that also reduces nearby enemies’ resistances. His Burst does massive damage and petrifies enemies, letting your DPS characters whale on them without any worries.
Due to his HP scaling, he can also function as a serviceable DPS characters, if that’s more your style, although he’s more of an A-tier DPS character.
The Electro Archon is one of the most mechanically unique characters in the game. On its own, her kit is incredibly strong, with 100% uptime on her off-field DMG and an overpowered Elemental Burst. She’s also a great support, capable to buffing the DMG of other characters’ Bursts and generating Energy for the entire team.
Needless to say, she’s one of the best supports in the game. But what makes her unique is that she can also be the best DPS in the game, with proper investments. For whatever reason, the developers decided it would be cool if her C2 was as powerful or more powerful than most top tier DPS characters’ C6. In other words, if you’ve got Raiden Shogun at C2, then one of your best support characters can also function as your strongest DPS, which is just insane.
Ganyu is easily the most powerful bow user in the game. As a damage dealer, she can dish out some of the biggest numbers in all of Genshin Impact. With it comes to the consistency with which she pumps out these DMG numbers, no other character even compares.
And thanks to her talents, the 4-Piece Blizzard Strayer set bonus, and Cryo Resonance, you can get insane Crit Rate on her without any weapons or artifacts that grant Crit Rate. Alternatively, the 4-Piece Wanderer’s Troupe set bonus will make her Charged Attacks even more overpowered.
If you don’t enjoy aiming with a Bow, you can also use her as an off-field DPS thanks to her incredible Elemental Burst with 100% uptime. This Burst is also the best way to enable many PermaFreeze line-ups.
If Ganyu is the most powerful ranged DPS in the game, Ayaka is the most powerful melee DPS. Everything about her kit – from her Cryo infusion and self-granting weapon attack buffs to her passive talents and even constellations – is tailor made to ensure she does the most DMG possible with each swing of her sword. She works amazingly well in Freeze compositions. Just beware that her Elemental Burst costs a ton of energy, so you will likely have to run a Cryo battery alongside her.
The only thing to watch out for is her Alternate Sprint. Some players simply find it to be a hindrance in the heat of combat, especially while dodging. Her DMG potential is definitely there, but because of the Alternate Sprint you should make sure to try her out first before committing your Fates to Ayaka’s banner.
Kazuha is simply a joy to play. The soft-spoken ronin can spread around Elemental Statuses with ease, allowing you to gracefully chain multiple Elemental Reactions. He also deals deceptively large amounts of DMG with his Swirls, to the points where he can outdamage some DPS units as a support.
His Elemental Skill can also be used to dodge enemy attacks along the Y-axis, conserving stamina and setting you up for a powerful Plunge Attack. Plus he is one of the few characters that want to stack Elemental Mastery, finally letting you use some of those artifacts that no other character wants.
Bennett is a 4* character like no other, all thanks to his Elemental Burst, which not only heals characters standing in its radius but also buffs their damage.
The healing scales with his HP, while the bonus damage scales with his base ATK, which is only determined by character level and weapon. This makes him super easy to build.
So long as he has enough Energy Recharge to spam his Burst, you can give him any HP artifacts, although the 4-Piece Noblesse Oblige is often the best choice to provide even more buffs for your team.
Xingqiu is another 4* character that you’ll want in most team compositions, again thanks to his incredible Elemental Burst.
When activated, his Burst will fire off several Hydro projectiles at your enemies over a lengthy period. At first glance, this doesn’t seem all that impactful, but it’s the best engine for setting up the best Elemental Reactions in the game: Melt, Vaporize, and Freeze. Even the less powerful Electro-Charged Reaction can shine when piloted by Xingqiu.
There’s no shortage of excellent Pyro or Cryo characters in the game, and Xingqiu brings out the best in all of them.
Xiangling is an excellent off-field DPS thanks to both her Elemental Skill and Elemental Burst not requiring her to be on the field at all.
Her Elemental Skill “Gouba” summons a small Panda that breathes fire on enemies and leaves a chili pepper on the field that increases the damage of the character who picks it up. One downside is that Gouba can miss enemies.
Her Elemental Burst is more reliable though, doing continuous Pyro DMG to enemies around you for a long time. All in all, she is an off-field DPS that can end up dishing more DMG than your main DPS in many line-ups. You do need to build your team around her Burst to maximize its potential, but with Melt and Vaporize in the game that’s not difficult to do.
Xiao is another insanely good DPS with a unique gameplay style. Not only does his Elemental Burst grant his polearm an Anemo infusion, it also allows him to jump way higher than any other character in the game, such that he can spam Plunging Attacks all day long.
This Elemental Burst does drain his HP, so it’s advised to run a healer alongside Xiao. His Elemental Skill is a dash that can even be performed mid-air, giving Xiao unmatched maneuverability. So not only is he strong but also more engaging to use.
Against a single enemy, his DPS potential drops significantly, rendering him more of an A-Tier character. But with how frequently the game frequents pitting you against at least two enemies in the Spiral Abyss, we feel he still deserves a spot in the S-Tier, tentative as it may be.
These are incredible characters that you can use without any drawbacks. They just aren’t as broken as the S-Tier ones.
This may be the most controversial placement in the tier list so let us explain:
Hu Tao is one of the best DPS characters in the game. She can even pump up bigger numbers than Xiao.
But, all of her damage is single-target. And the most difficult content in the game almost exclusively stacks you up against multiple beefy enemies. If the floors of the Spiral Abyss should once again be plagued with enemies that come at you one by one, Hu Tao will immediately jump into the S-Tier.
Her playstyle is more interesting than Ganyu’s or Xiao’s, as you have to keep your HP low to maximize her damage instead of just spamming Charged or Plunging Attacks. Prior to the introduction of the corrosion mechanic, this wasn’t too big an issue, but now, she can no longer hide behind a shield with utter disregard to her HP.
Eula is the best Physical DMG carry in the game. Her Elemental Burst can reach some insane numbers and her graceful Claymore swings pack quite a punch. With another Electro character in the team, she can proc Superconduct, lowering the enemy’s Physical Resistance to do even more damage.
The only thing keeping her away from the S-Tier is her clunky Elemental Burst. In order for it to deal maximum DMG, you have to keep hitting the enemy for 7 seconds after activating her Burst. Any interruptions will lessen the DMG. After 7 seconds, her Burst explodes in a deceptive small AoE. If the enemy dodges the explosion, most of Eula’s DMG potential is gone. If the explosion doesn’t CRIT, the DMG output is severely limited. S-Tier DPS characters don’t have this weakness.
So although she can dish out significantly higher damage-per-screenshot numbers than S-Tier DPS characters when things go well for her, the unreliability of her Burst to always do its DMG on demand puts her in high A-Tier.
Ayato is a solid all-rounder, capable of dishing out massive raw Hydro DMG in a fairly substantial AoE with his Elemental Skill. Meanwhile, his Elemental Burst offers some amazing utility and added Hydro application.
He’d have been a strong unit even if Hydro weren’t arguably the best Element in the game. But as it stands, Ayato is able to effortlessly drive Freeze teams, Vaporize teams, and Electro-Charged teams, making him one of the most versatile DPS characters in the entire game.
“The One and Oni” Arataki Itto is a powerful DEF scaling Geo hypercarry. Much like the character himself, Itto’s playstyle is very simple, but fun and free-flowing. There’s no finesse to it, no complicated rotation, no need to account for Elemental Reactions, no tactic—just DMG. And the DMG is signification.
His Elemental Skill is a taunt, yet with how easy it is to get Itto’s ATK to astronomical heights with the right supports, this Elemental Skill can easily end up doing the same DMG as Zhongli’s Elemental Burst. Itto has yet to prove himself as an S-Tier DPS in Spiral Abyss when the Floor buffs don’t favour him, but it’s safe to say that he’s at least near the S-Tier threshold with Hu Tao and Eula.
Despite effectively being dead on arrival due to how trivialized the role of healers was at the time, Kokomi is a character whose stock has continuously risen post-release.
Currently, she sees competitive use in many Freeze, Vaporize, and even Electro-Charged teams. However, despite having decent off-field Hydro generation and some off-field DMG, Kokomi can only be relied on to keep the team safe against serious threats while on-field. This means that she cannot be used together with any DPS character who needs be to on-field to be useful, like Xiao and Eula.
You can build a strong team around Kokomi, there’s no doubt about that. This is what kept her in B-Tier before all the buffs to healing. Not that Corrosion has made healing all but mandatory, she packs enough value to make you want to build a whole team around her. We don’t recommend getting her unless you 100% onboard with the idea of using her as the main on-field DPS.
The Fatui Harbinger better known as Childe is first character in the game in that can switch between multiple weapons. Nominally, he is a Bow user, but his Elemental Skill summons Hydro melee weapons that have some of the fastest attack animations of all characters.
As a DPS in the traditional sense, Childe has fallen off. But what keeps him competitive is his Hydro application. Due to how fast his Hydro melee attacks are, Childe can apply Hydro at a rate that not even Xingqiu can compete with. This makes him an amazing character at piloting Electro-Charged and Vaporize teams that can provide the required off-field Electro or Pyro DMG. And with Xiangling, Fischl, and Beidou all being easily accessible 4* characters, it doesn’t take much to make Childe a powerful character who’s useful in many teams.
Plus, the DMG his Burst does when you Vaporize it is still insanely strong.
Yoimiya is the first Bow user added to the game with the ability to infuse her Normal Attacks with an Element. She offers great single-target DMG, but you will need to build a team around her lack of AoE DMG to get the most use out of her.
What’s also unique about her is that she can’t be relied on to do amazing on-field DMG at all times. Instead, she functions a lot like Childe, where she’s amazing while the buff from her Elemental Skill lasts, but then becomes much less useful while her Skill is on cooldown.
Yoimiya can do some incredible DMG if you pour enough resources in her, but even then, she will often struggle in higher floors of Spiral Abyss due to how frequently the game likes to pit you against several enemies with massive HP pools in these floors.
Jean is not only a jack-of-all-trades, she is the best jack-of-all-trades in the game. She can heal, she’s got good crowd-control capabilities, and she can be relied upon to dish out some serious damage. Not to mention how she can use the 4-Piece Viridescent Venerer set bonus to massively buff the DPS potential of any Elemental DPS character, like Hu Tao, Ayaka, or Raiden Shogun.
Now that healing is becoming necessary, Jean is proving to be one of the most useful 5* characters you can lose the 50/50 to. She’s arguably a more useful healer than Kokomi, since she doesn’t have to maintain on-field presence to keep the entire team safe.
And then there’s her DPS potential. What’s most interesting is how she does damage. Generally speaking, Jean’s attacks aren’t impressive, but she can use her Elemental Skill to ragdoll most enemies. You can throw them in the air and they will take serious Fall DMG (which scales with the enemies’ maximum HP) or throw them in deep water to instantly kill them. You can even rapidly move them in and out of the area of her Burst for some hilarious yet deadly Anemo DMG.
Albedo is the most consistent off-field damage dealer in the game thanks to his Elemental Skill which has 100% uptime and causes all attacks to deal extra Geo damage on a short cooldown.
He’s also very easy to build, thanks to the DEF scaling on his Elemental Skill. So you can finally put those DEF% artifacts to good use with him. Not only that, you also don’t need to worry about the damage of the weapon you equip him.
In fact, his BiS (Best-in-Slot) weapon is the 4*, and his second best weapon is a 3* item, making it easy for all players to reach maximum DMG potential.
Diona does everything you could want a support character to do. She can shield you, she can heal you, and she can even cleanse you of unwanted Elemental Statuses. Slap on a 4-Piece Noblesse Oblige set and she will even buff your team’s damage.
Unlike Bennett and Xingqiu, she isn’t needed to enable other characters to operate at their best, but you will never feel bad putting her as a support in any team composition.
In terms of fun gameplay, Sucrose is a bit dull compared to other Anemo characters, but she is still very powerful. And being a Catalyst user, she’s one of the best pilots for Electro-Charged teams in the whole game.
Her Elemental Skill and Elemental Burst can be relied on not just for crowd control, but also to set up various Elemental Reactions. Sucrose is also able to increase the Elemental Mastery of other team members. This sounds amazing, but Elemental Mastery isn’t all that important for most characters. Melt and Vaporize scale with Crits, so it’s more important to focus on that.
If Elemental Mastery ever gets some serious buffs, it could easily propel her from A-Tier directly into the S-Tier.
Beidou may not be the most powerful character, but she is without a doubt one of the most unique ones.
Holding her Elemental Damage absorbs incoming damage, reflects it at the enemy, and creates an Electro Shield. But tapping the Skill at the exact moment you get hit allows you to parry, negating all DMG and dishing it back stronger than ever. You don’t get a shield this way, but you get maximum satisfaction.
Even if you don’t want to test your reflexes, you can get superb value just by using her Elemental Burst. It’s one of the best sources of off-field Electro damage, especially when facing off against at least two enemies. She’d be as good as Xiangling if Electro were as good as Pyro. But even without reactions, the raw numbers she can dish out while off-field are just bonkers.
Diluc is a victim of power creep. Once the undisputed King of Damage, he has fallen off not just because more powerful DPS characters got released, but also because Pyro isn’t so far ahead of all the other elements as it was when the game was initially released.
He can still be relied on to do some serious damage, especially in a Melt-Vaporize team with the 4-Piece Crimson Witch of Flames set bonus. But don’t expect great things if you’re running him without Xingqiu. Nevertheless, one of Diluc’s biggest strength is his ease of execution. His DPS potential may not necessarily be higher than Klee’s, but we’ve ranked him higher than her because it’s very easy to play Diluc optimally.
These are amazing characters that can offer A-Tier value in certain situations/team compositions.
Shenhe is a Cryo support who works exclusively with other Cryo units. If she was of any other element, we’d put her in C-Tier, solely due to how narrow her applicability is. But the Cryo roster is one of the most populous in the game, with many of the units in that roster being A-Tier or S-Tier characters.
In other words, while Shenhe’s is incredibly picky about who she can support, this isn’t a problem because she can support some of the best units in the game, like Ayaka and Ganyu. And her supporting capabilities are nothing short of amazing. Her Burst decreases enemy resistances and deals periodic Cryo DMG, whereas her Skill greatly increases several instances of Cryo DMG for all party members.
So, much like with Kokomi, we don’t recommend getting Shenhe unless you’re extra sure you’re on-board with her playstyle, but if you are, she’s a great unit.
Along with Diluc, she was the best DPS character in the game, but then Ganyu, Xiao, and Hu Tao came and left her in the dust.
She can still do serious damage with her explosions, just not the biggest damage. Also, to maximize her damage you will have to learn how to animation-cancel her Normal Attacks for the quickest firing rate. Her small range doesn’t mesh well with her explosions, which knock back enemies, forcing you to deplete Stamina chasing after them. And she also has to rely on a bug to maximize the effectiveness of the 4-Piece Crimson Witch of Flames set bonus.
All of this is to say that you can still use Klee to A-Tier DMG, but the ease of execution for this is excruciatingly difficult. And even if you do everything right, you won’t come close to the DMG output of Hu Tao and Eula.
Keqing has all the makings of an S-Tier DPS character – great multipliers on her Charged Attack, the ability to infuse her attacks with Electro almost 100% of the time, and even a strong Elemental Burst that increases her Crit Rate in addition to doing good damage.
What prevents her from reaching S-Tier or even A-Tier is her element. Electro is considered by many players to be a joke. Again, there’s an argument to be made for at least A-Tier, but at the end of the day she is a DPS character who can’t scale as well as any of the other 5* DPS characters.
Nevertheless, she has one of the most fun kits in the entire game, with an Elemental Skill that can be used to teleport her in any direction. These rankings pertain to the endgame, but while exploring the map and completing Archon Quests you will get much better value out of her. If Electro ever gets buffed, her stock will rise tremendously.
Mona is one of the best supports in the game. Her Elemental Skill is a taunt that can group up enemies, whereas her Elemental Burst can be used to root most enemies, apply the Wet status to set up some of the best Elemental Reactions in the game, and seriously Buff the damage of the entire team against afflicted enemies.
The reason she isn’t S-Tier is because of Bennett and Xingqiu. Bennett can also increase the team’s damage while healing at the same time, whereas Xingqiu can set up Elemental Reactions better than anyone. Even her Alternate Sprint that eliminates the need for the most annoying part of exploration—swimming—has been powercrept by Ayaka, who can Dash on water indefinitely.
In the current state of the game, Mona is only used in some Freeze teams. Outside of Freeze teams, she can often be seen in DPS showcases due to how massive her DMG buff is. In other words, you can use Mona in any team, but she’s an optimal pick in relatively few of them.
Venti is arguably the one character that has been nerfed the most. The once undisputed king of crowd control has largely been power-crept by Kazuha. Glimpses of his old S-Tier powers can still be felt in Freeze teams, but outside of dedicated Freeze teams, Venti doesn’t see much use.
Nevertheless, it would be unfair to rank him lower than this. Due to the nature of his Elemental Burst, Venti is a character who can either be oppressively overpowered or underwhelming—there is no middle ground. What’s more, he can still function as a solid support in any team with an Elemental DPS, thanks to his ability to use the 4-Piece Viridescent Venerer set. But in a game with limited resources where you can’t expect to build many characters without sinking countless hours and loads of cash into the game, he’s simply not a worthwhile investment in the current state of the game unless you’re running a Freeze team.
For the open world content, filled with challenging vertical puzzles, climbing challenges, and hordes of smaller enemies that he can bully around like no other character, Venti is still as good as he’s always been.
Fischl is an incredible off-field DPS thanks to Oz, the raven that can be summoned using her Elemental Skill and Elemental Burst. Oz remains on the field, hitting nearby enemies with ranged Electro attacks. And by carefully managing her Energy and using her Elemental Burst as soon as Oz disappears you can get 100% uptime on the bird.
While Electro may be weak as a primary element, it’s still needed to proc Superconduct in line-ups that focus on Physical DMG, and no character does this better than Fischl. Furthermore, she can act as an incredibly battery. As mentioned, Oz can have 100% uptime if you play your cards right, and he has a chance to generate Electro particles with every hit.
Ningguang can do some serious Geo DMG, all while keeping herself safe from ranged attacks thanks to the Jade Screen she summons with her Elemental Skill. At c6, she can become one of the best single-target damage dealers in the game, placing her firmly in the A-Tier.
What’s more, she can function as both an on-field DPS and a Burst Support. What holds her back is her lack of synergy with other characters. Many Geo characters have abilities that scale off of DEF and synergize with other DEF-scaling Geo character, but Ningguang doesn’t fit in here. And she doesn’t synergize with other Elementals due to how weak Crystallize is as a reaction. So while her raw DMG is great, she rarely makes the cut.
Yanfei a catalyst DPS whose playstyle is reliant on a mix of Normal and Charged Attacks, just like Ningguang. Nominally, she is a hypercarry—she has to stay on-field to do any noteworthy amount of DMG.
However, all of this changes once you unlock her 4th constellation. At C4, Yanfei generates a Pyro shield with massive HP-scaling whenever she casts her Elemental Burst. And as a catalyst user, she can wield the HP-scaling Prototype Amber to replenish her Energy and heal the entire team whenever she uses her Burst. In other words, C4 Yanfei can be both a healer and a shielder. We’d have ranked her much higher if this utility wasn’t locked behind a constellation, especially one that difficult to obtain for many players.
Nevertheless, we have to acknowledge that Yanfei is unironically the best Pyro shielder in the game, which is funny considering that the sole purpose of both Thoma and Xinyan is to be Pyro shielders and nothing else.
Rosaria is a good off-field DPS/support. Her Elemental Burst has a relatively short cooldown and offers maneuverability in addition to damage.
Her Elemental Burst acts as a steady source of Cryo DMG, an engine for consistently setting up Elemental Reactions, and it also buffs up the team by increasing the Crit Rate of all other party members.
You can run her as a DPS to great effect, but she shines the most as a Burst support.
The Electro Traveler is easily the strongest version of the Traveler. If you’ve got any character that needs a lot of energy to fire off their Elemental Burst, Electro Traveler will fill them up in no time. Best of all, you pick the energy he/she produces by walking over it, so you’ll never accidentally feed it to the wrong character.
His value drops significantly if you don’t need the extra energy, but there are many F2P teams that rely on him to function optimally, especially during the early and mid-game, where you aren’t able to invest in many characters. Electro Traveler shines here as a universal support who can battery DPS characters of regardless of their Element.
These characters have very narrow applications. They’re good—or even great—at what they do, but aside from that one thing, they don’t offer much else.
Qiqi is the 5* character that players dread getting the most when rolling on Banners.
And here’s why: She’s just a healer.
Now you could argue that she is the best healer! That’s the only thing keeping her from being E-Tier. She will keep your characters alive like no other character in the game. Not even Kokomi heals more than Qiqi.
But that just doesn’t hold up when even 4* characters like Bennett and Diona can heal well in addition to providing other benefits like shields and damage buffs. And to top it all off her constellations are just the worst.
Gorou is a great unit. He does what he’s supposed to do exceptionally well. But what he’s supposed to do has such narrow application that we couldn’t put him in B-Tier.
Gorou is great at buffing DEF-scaling Geo DPS characters. There are three such characters in the game – Itto, Albedo, and Noelle. If you’re using these characters, then Gorou is an S-Tier support. Honestly, he can free up Bennett’s slot with regards to DMG buffing. Sara wishes she was this good at buffing Electro characters! But aside from the three characters mentioned, there is no one in the game who benefits from Gorou’s support.
So, due to his incredibly narrow application, we’ve no choice but to place him in C-Tier.
Like Gorou, Yun Jin is another well-designed unit who only made it this low into the list due to her narrow application. Yun Jin’s niche is buffing Normal Attacks. When built properly, she buffs Normal Attacks more than Bennett, but on the flip side, she doesn’t buff anything else and can do no DMG on her own. Her Skill is an ability that can parry, much like Beidou’s Skill, but the DMG it does is negligible, even on a perfect parry.
That being said, the lower a character’s Normal Attacks are, the more significant Yun Jin’s buff will be. In this way, she is great for turning mediocre Normal Attack characters into serviceable DPS units. For example, Qiqi’s Normal Attacks are atrocious, but when buffed by Yun Jin, they’re exponentially better—still not strong enough to have her compete with A-Tier DPS units, of course, but strong enough to enhance gameplay enjoyment. Needless to say, she’s a great support for Yoimiya, Noelle, Razor, and other Normal Attack-oriented units.
Chongyun has the potential for greatness, even at C0. Both his Elemental Skill and Elemental Burst deal admirable damage. And what’s more, he is at the heart of many Freeze team compositions and is great at setting up Elemental Reactions.
If you know what you’re doing, he is a B-Tier Support. If you don’t, he’s an F-Tier character that can and will gimp the DMG output of your main DPS.
Ease of use plays a role in these rankings, and Chongyun is a character you have to constantly play around if your main DPS needs to do non-Cryo DMG.
Razor is a Physical DMG DPS that fares well against many B-Tier DPS characters, especially with constellations. The main reason for this is his Elemental Burst, which increases his attack speed in addition to adding some Electro DMG on top.
Claymore characters typically have massive attack multipliers that are balanced around their slow attack speed, but Razor doesn’t care for such limitations. As an Electro character, he is one step away from Superconduct to increase his damage even further. At c4 and beyond he becomes an A-Tier damage dealer.
Razor’s weakness is that he is a hypercarry. He needs to be the active on-field character to be useful. And sadly, he just can’t compete with all the 4* hypercarries.
Of all the Traveler variants, Geo Traveler stands out as the one with the highest DMG ceiling. More importantly, Geo Traveler can provide this DMG without requiring a lot of on-field time. In other words, if you’re in need of a solid Burst Support, you can always turn to Geo Traveler. Best of all, they’ll even increase the CRIT Rate of characters standing inside the area of their Burst, so they even provide some additional utility beyond just DMG.
These are all the makings of a solid B-Tier character. But the problem here is the Element. Traveler’s off-field Geo DMG doesn’t offer enough utility to justify its place in most non-Geo teams. And the lack of DEF-scaling makes the character incompatible with Gorou. In other words, Geo Traveler is similar to Razor—a strong unit on their own, but one that simply doesn’t have a home in strong teams.
Noelle isn’t a bad character. Just search “Solo Noelle Abyss Floor 12” and you’ll see how amazing she can be as a damage dealer. She also does amazing work on the craftable 4* Whiteblind and the BP-exclusive 4* Serpent Spine. On her, these weapons can outdamage many 5* weapons, especially at high refinements. But to function as such an amazing DPS, she requires her 6th constellation.
So, while C6 Noelle is an A-Tier DPS who can go toe-to-toe with most 5* DPS characters, C0 Noelle is mostly just a shield bot with inconsistent and largely negligible healing.
Everything about Sayu screams fun. And in terms of the fun-factor, she’s definitely S-Tier due to how unique her kit is.
Her Elemental Bursts can heal and do some Anemo DMG. Meanwhile, her Elemental Skill looks like it was made to abuse the DMG potential of abilities like Pyronado. And she only gets better with constellations. But as fun as her kit is, it’s not exactly strong. In fact, the only thing keeping her away from C-Tier is the fact that she’s an Anemo character and can therefore use the 4-Piece Viridescent Venerer set.
For open world content, though, she’s one of the most fun characters to use. Not all characters need to be designed with the meta in mind, and Sayu best exemplifies this. But, this Tier List has to take the meta into consideration, so Sayu is relegated to C-Tier.
Barbara heals like a truck. Now that healing has finally become a requirement in the game, she’s way more valuable than she used to be. That being said, she’s still problematic in some cases. The main issue is that running Barbara can be downright detrimental in many cases since her Elemental Skill constantly applies the Wet status to your character.
This means Pyro and Electro attacks will deal more damage to you and worst of all Cryo attacks will Freeze you! The healing this Skill gives passively is also rather minimal. You can increase it by attacking with Barbara, but Barbara is the worse character in the game to attack with.
Her Elemental Burst does offer substantial healing to the entire party though. With the Noblesse Oblige and Thrilling Tales of the Dragonslayer, she can be used to both heal and buff up your DPS. But overall, she’s an easy pass mainly due to applying the Wet status. Her C6 is incredibly valuable if you’re struggling with content, so if you have that, she goes up to at least B-Tier.
Most players write off Kaeya because he is one of the free characters you get at the very beginning of the game, but he has a surprisingly coherent kit.
His Elemental Skill has a short cooldown, so you can spam it to set up Elemental Reactions. His Elemental Burst does the same thing, but even more effortlessly as it can be used off-field.
The reason he’s ranked so low is due to how replaceable he is. Even if we limit ourselves to 4* characters, Rosaria and Diona both do what he does, only better. He does scale well with constellations, but his constellations are incredibly hard to come by.
Lisa isn’t as bad as most players think. On the contrary, she has a lot to offer to most teams.
Her Elemental Burst doesn’t just apply constant Electro, it also reduces the DEF of enemies it hits. Unlike Resistance Reduction which quickly yields diminishing returns, DEF reduction is incredibly rare and highly effective. The only reason Raiden Shogun can function as the best DPS in the game with her C2 is because this allows her to ignore a huge chunk of the enemies’ DEF. Lisa’s DEF reduction is only a quarter as effective, but can make a huge difference given that DEF reduction is incredibly hard to come by.
Furthermore, her Elemental Skill has one of the highest damage multipliers in the game, only eclipsed by Zhongli’s Burst. She’s very cumbersome to run as a DPS, but as a support she is great at debuffing enemies and setting up Elemental Reactions. She’s this low on the list because both Fischl and Beidou can proc Superconduct even more easily than her, while also providing loads of off-field DMG.
Sara is an ATK buffing character who can also dish out loads of Electro DMG with her Burst if built properly. Unfortunately, it’s clear that the devs didn’t want another Bennett in the game, so they gimped her kit quite a bit.
As it stands, getting her ATK buff to proc without constellations can be a real chore, but that’s not even the worst of it. What holds her back is that the buff she does provide only lasts 6 seconds.
If built and used properly, Sara can bring immense value to the team. At C6, she’s an S-Tier support for Electro character. But at C0, she not be worth the resources. You could even argue that she deserves to be in the F-Tier at C0.
If you care about optimization, these are characters that you’ll want to avoid running.
Just like with the Geo Traveler, you can get c6 on Anemo Traveler very easily. This adds some cool perks to his kit, but it doesn’t change the fact that the kit is overall lackluster.
His Elemental Skill isn’t bad, it can proc several Swirl reactions in quick succession, but his Burst is another story. It’s hard to aim, and when you do catch enemies in it you will have a hard time doing follow-up damage as they get repositioned away from you.
Amber is the first character here with a wholly disjointed kit.
As a Bow user, she wants to maintain distance from her enemies, but all her abilities have a short range. Her Elemental Skill is basically an exploding piñata that taunts, but you can’t manually detonate it. Not only that, the more HP you have, the longer it takes to explode! And her Burst is just some AoE Pyro DMG.
Like Amber, Xinyan is also all over the place with her design. Some of her abilities scale with ATK, some with DEF, so she can only ever excel at some of the things she does.
The more enemies there are clustered around her as she casts her Elemental Skill, the stronger the shield she creates will be. But her kit does nothing to cluster enemies together – worse yet, she excels at pushing enemies away.
Her most useful asset is the ability to reduce Physical Resistances (locked behind constellations), but you can also do this by relying on Superconduct.
Thoma is a Pyro support focused on shielding, just like Xinyan. And just like Xinyan, he’s bad. On paper, his kit seems great. A shield whose overall durability is second only to Zhongli’s and Xingqiuesque Pyro application that other active characters can trigger? That sounds amazing.
But his shield is actually incredibly weak. Its overall durability is strong because it refreshes itself, but you never know if it’s going to be strong enough to sustain you through strong enemy attacks. And the off-field Pyro application not only has horrendous DMG, but can mess with reactions in a disruptive way. His Burst also has an 80 Energy cost, so even getting the mediocre shield is an arduous task.
In other ways, Thoma is a character who’s only supposed to do two things, but who’s so bad at both of them he makes Xinyan look great. If you need a Pyro shield, even Xinyan is better, but the best option is C4 Yanfei.
As the first promotional crossover character, Aloy from Horizon Zero Dawn does not disappoint—provided you got her during the short period when she was available and that you were also a beginner F2P player at that time. Unless you met both of these conditions, then she was a disappointment from the very start.
She couldn’t measure up to any worthwhile DPS character in the game, but with a Cryo infusion on her Normal Attacks and solid Elemental Burst, she was a simple yet effective free 5* character that could carry beginner players though all of the game’s early content. The players who were able to obtain her and still play this game are by no means in the early game at this point, rendering investing resources into her tantamount to throwing them down the toilet.